Advertising
Paste Description for The Black Tux
TG Ultra Pc - BY THE BLACK TUX
msn: the.black.tux@hotmail.com
- The Black Tux
- Friday, March 27th, 2009 at 10:25:38pm MDT
- import java.awt.*;
- import java.awt.event.*;
- import java.io.*;
- import java.net.*;
- import java.util.*;
- import java.util.List;
- import java.lang.*;
- import com.speljohan.rsbot.bot.*;
- import com.speljohan.rsbot.event.events.*;
- import com.speljohan.rsbot.event.listeners.*;
- import com.speljohan.rsbot.accessors.*;
- import com.speljohan.rsbot.account.*;
- import com.speljohan.rsbot.bot.*;
- import com.speljohan.rsbot.script.wrappers.*;
- import com.speljohan.rsbot.script.*;
- import java.lang.Character;
- public class TG_Ultra_PC extends Script implements PaintListener {
- return "TG Ultra PC";
- }
- public double getVersion() {
- return 1.0;
- }
- return "The Black Tux";
- }
- return "The Black Tux";
- }
- long startTime;
- int state=1;
- int prev=0;
- int portW=0;
- int points=0;
- int won=0;
- int lost=0;
- int health;
- int door[]={14239, 14241, 14235, 14237, 14233, 14235, 14239};
- int portal[]={6150,6151,6152,6153,6142,6143,6144,6145};
- int centerX=0;
- int centerY=0;
- int num;
- int whichPray;
- int randomInt;
- int GambleInt;
- long lastCheck = -1;
- int checkTime;
- boolean notyet = true;
- boolean u = true;
- boolean setboat = false;
- boolean specYes = false;
- boolean highLevel = false;
- String currentp ="none";
- int specNum = 1;
- int jpoints = 0;
- int attackXp, strengthXp, defenceXp, rangeXp, prayXp;
- int[] Evoid = new int[] { 3788, 3789 };
- int startX;
- int startY;
- int desX;
- int desY;
- public RSTile bridge;
- public RSTile boat;
- RSTile first = new RSTile(2657, 2639);
- RSTile firstB = new RSTile(2661,2639);
- RSTile second = new RSTile(2644,2644);
- RSTile secondB = new RSTile(2640, 2644);
- RSTile third = new RSTile(2638,2653);
- RSTile thirdB = new RSTile(2634, 2653);
- RSTile temp;
- //to center
- public RSTile[] toCenterTile;
- //to west
- public RSTile centToWestA[];
- public RSTile centToWestB[];
- //to east
- public RSTile centToEastA[];
- public RSTile centToEastB[];
- //to south door
- public RSTile centToSouth[];
- //to south-east
- public RSTile southToEast[];
- //to south-west
- public RSTile southToWest[];
- public RSTile westToSWest;
- public RSTile eastToSEast;
- public RSTile sWestToSEast;
- public RSTile center;
- public RSTile center1;
- public RSTile voidE=new RSTile(2659,2649);
- long tempTime = timePassed / 60 / 60;
- float avgTime = (float)tempTime / (skills.getCurrentSkillExp(Skills.getStatIndex("skill")) - startXp);
- return 1000 / avgTime;
- }
- String html = "";
- html += "<head>\n";
- html += "<style type=\"text/css\">body {background-image: url(\"http://www.myimagehub.com/files/1053/smartpc.gif\")}</style>";
- html += "</head>\n";
- html += "<center><font size=\"+1\"><b>" + getName() + " v" + getVersion() + " by " + getAuthor() + "</b></font></center>";
- html += "<br><br>";
- html += "<b>Instructions:</b><br>-Start script on lander dock (of your choice) at the void outpost.<br><br>";
- html += "<b>Exchange points for:</b><br>";
- html += "<input type=\"radio\" name=\"num\" value=\"1\" /> Atttack EXP <input type=\"radio\" name=\"num\" value=\"2\" /> Strength EXP ";
- html += "<input type=\"radio\" name=\"num\" value=\"3\" /> Defence EXP <input type=\"radio\" name=\"num\" value=\"4\" /> Ranged EXP<br>";
- html += "<input type=\"radio\" name=\"num\" value=\"5\" /> Prayer EXP <input type=\"radio\" name=\"num\" value=\"6\" /> Magic EXP ";
- html += "<input type=\"radio\" name=\"num\" value=\"7\" /> Hitpoints EXP <input type=\"radio\" name=\"num\" value=\"0\" /> Don't Exchange";
- html += "<br><br>";
- html += "<b>Prayer Setting:</b><br>";
- html += "<input type=\"radio\" name=\"whichPray\" value=\"0\" /> No Prayer ";
- html += "<input type=\"radio\" name=\"whichPray\" value=\"1\" /> Melee ";
- html += "<input type=\"radio\" name=\"whichPray\" value=\"2\" /> Ranged ";
- html += "<input type=\"radio\" name=\"whichPray\" value=\"3\" /> Mage<br><br>";
- html += "<b>Special Attack Setting:</b><br>";
- html += "Use Special Attack <select name=\"iWantSpec\"><option selected>No<option>Yes</select> How many Specials? <select name=\"hManySpec\"><option selected>1<option>2<option>3<option>4</select> <br>";
- return(html);
- }
- public boolean onStart(Map<String, String>args) {
- Bot.getEventManager().addListener(PaintListener.class, this);
- //num=Integer.parseInt(args[0]);
- //whichPray=Integer.parseInt(args[1]);
- //specYes=Integer.parseInt(args[2]);
- attackXp = skills.getCurrentSkillExp(Skills.getStatIndex("attack"));
- strengthXp = skills.getCurrentSkillExp(Skills.getStatIndex("strength"));
- defenceXp = skills.getCurrentSkillExp(Skills.getStatIndex("defence"));
- rangeXp = skills.getCurrentSkillExp(Skills.getStatIndex("range"));
- prayXp = skills.getCurrentSkillExp(Skills.getStatIndex("prayer"));
- if(num==0){
- log("Points will NOT be exchanged, running till 240");
- }
- if(num==1){
- log("Points will be exchanged for Attack exp");
- }
- if(num==2){
- log("Points will be exchanged for Strength exp");
- }
- if(num==3){
- log("Points will be exchanged for Defence exp");
- }
- if(num==4){
- log("Points will be exchanged for Range exp");
- }
- if(num==5){
- log("Points will be exchanged for Prayer exp");
- }
- if(num==6){
- log("Points will be exchanged for Magic exp");
- }
- if(num==7){
- log("Points will be exchanged for Hitpoints exp");
- }
- specYes = false;
- if(args.get("iWantSpec").equals("Yes")) {
- specYes = true;
- for(int i = 1;i<=4;i++) {
- if(args.get("hManySpec").equals("" + i))
- specNum = i;
- else
- continue;
- }
- log("We are using " + specNum + " specials");
- }
- return true;
- }
- public void onFinish() {
- log("Script Ended.");
- Bot.getEventManager( ).removeListener(PaintListener.class, this);
- }
- public int loop(){
- if(getMyPlayer().getAnimation() != -1) {
- RSTile lastLocation = getMyPlayer().getLocation();
- state = prev;
- }
- if(getDestination() != null && !getMyPlayer().isMoving() && getMyPlayer().getInteracting() == null) {
- RSTile lastLocation = getMyPlayer().getLocation();
- wait:
- while(System.currentTimeMillis() - startIdle < 3000 && getMyPlayer().getLocation() == lastLocation && getDestination() != null && !getMyPlayer().isMoving()) {
- wait(15);
- }
- walkTileMM(randomizeTile(getMyPlayer().getLocation(),5,5));
- }
- try {
- if(setboat == false) {
- setBoat();
- }
- if (getEnergy() >= 100) {
- setRun(true);
- }
- /*if (getSetting(Methods.SETTING_AUTO_RETALIATE) != 0) {
- openTab(Methods.TAB_ATTACK);
- wait(random(300,600));
- clickMouse(random(578,708), random(362,398), true);
- wait(random(800, 1000));
- }*/
- doSpec();
- setCameraRotation(1);
- if(getMyPlayer().isMoving()){
- return random(400, 500);
- }
- if(state != 2 && findVoid() && distanceTo(temp) < 9){
- makeTile();
- currentp="none";
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- setRun(true);
- walkToCenter();
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- wait(random(500, 600));
- state=3;
- }
- if(distanceTo(bridge) > 2 && distanceTo(boat) > 2 && distanceTo(bridge) < 20){
- if(distanceTo(bridge) > 17){
- RSTile bridg = bridge;
- int bX= bridg.getX();
- int bY= bridg.getY();
- RSTile a = new RSTile(bX,bY+5);
- myWalkTile(a,1);
- wait(random(3000, 4000));
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- }
- myWalkTile(bridge,1);
- wait(2000);
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- }
- if(distanceTo(bridge) < 5){
- notyet=true;
- currentp="none";
- wait(random(1000,1350));
- if(interfaceExists(242) || interfaceExists(211)) {
- lost++;
- } else if(interfaceExists(243)){
- won++; }
- while(interfaceExists(242) || interfaceExists(211) || interfaceExists(243)) {
- pressContinue();
- wait(random(850,1050));
- }
- if(bridge==first){
- if(jpoints >= 100 && !(inArea(2660, 2638, 2663, 2643)) && (!(num==0))){
- log("You reached over 100 points; spending now!");
- spendPoints();
- myWalkTile(bridge,1);
- points=0;
- jpoints=0;
- RSObject gangplank = findObject( new int[ ] {14315,25631,25632} );
- if(gangplank != null && distanceTo(bridge) < 4 || !(interfaceExists(242) || !(interfaceExists(211) || !(interfaceExists(243))))){
- clickMouse(Calculations.tileToScreen(gangplank.getLocation()),true);
- }else{
- return random(20,50);
- }
- wait(random(700, 1000));
- state=2;
- }
- }
- if(bridge==second){
- if(jpoints >= 100 && !(inArea(2638, 2642, 2641, 2647)) && (!(num==0))){
- log("You reached over 100 points; spending now!");
- spendPoints();
- myWalkTile(bridge,1);
- points=0;
- jpoints=0;
- RSObject gangplank = findObject( new int[ ] {14315,25631,25632} );
- if(gangplank != null && distanceTo(bridge) < 4 || !(interfaceExists(242) || !(interfaceExists(211) || !(interfaceExists(243))))){
- clickMouse(Calculations.tileToScreen(gangplank.getLocation()),true);
- }else{
- return random(20,50);
- }
- wait(random(700, 1000));
- state=2;
- }
- }
- if(bridge==third){
- if(jpoints >= 100 && !(inArea(2632, 2649, 2635, 2654)) && (!(num==0))){
- log("You reached over 100 points; spending now!");
- spendPoints();
- setCameraRotation(1);
- clickMouse(556,74,true);
- wait(random(4000, 5000));
- myWalkTile(bridge,1);
- points=0;
- jpoints=0;
- RSObject gangplank = findObject( new int[ ] {14315,25631,25632} );
- if(gangplank != null && distanceTo(bridge) < 4 || !(interfaceExists(242) || !(interfaceExists(211) || !(interfaceExists(243))))){
- clickMouse(Calculations.tileToScreen(gangplank.getLocation()),true);
- }else{
- return random(20,50);
- }
- wait(random(700, 1000));
- state=2;
- }
- }
- wait(random(700, 1000));
- RSObject gangplank = findObject( new int[ ] {14315,25631,25632} );
- if ( gangplank != null && distanceTo(bridge) <= 5 ) {
- clickMouse(Calculations.tileToScreen(gangplank.getLocation()),true);
- }else{
- return random(20,50);
- }
- wait(random(700, 1000));
- state=2;
- }
- switch(state) {
- case 0:
- if(getInteractingNPCMx() != null || getAnimation(900)) {
- antiBan();
- wait(250);
- }else{
- state = prev;
- }
- return random(250, 500);
- case 1:
- if(distanceTo(boat) < 2){
- state=2;
- }
- return random(20,50);
- case 2:
- if(distanceTo(boat) < 2 || distanceTo(bridge) < 2){
- RSInterfaceChild a = RSInterface.getChildInterface(407,16);
- jpoints=extract(text);
- if(jpoints == 240 || jpoints >= 240){
- log("Ending Script, you have over 240 points");
- return -1;
- }
- return random(20,50);
- }else{
- setRun(true);
- RSNPC squire = getNearestNPCByID(3781);
- usePrayer();
- if(squire==null){
- return random(20,50);
- }
- makeTile();
- if(distanceTo(center) > 30){
- currentp="none";
- if(getMyPlayer().isMoving()) {
- return random(20,50);
- }
- walkToCenter();
- if(getMyPlayer().isMoving()) {
- return random(20,50);
- }
- }
- state=3;
- }
- return random(20,50);
- case 3:
- /*RSNPC Atta;
- Atta = getNearestNPCByName("Shifter", "Defiler", "Torcher", "Brawler", "Ravager");
- if(Atta != null && distanceTo(Atta) < 5) {
- atNPC2(Atta, "Attack");*/
- if(attackNearestNpc()) {
- state= 0;
- prev= 4;
- return random(20,50);
- } else {
- state=4;
- prev=4;
- }
- return random(20,50);
- case 4:
- stayNearPortal();
- if(attackNearestNpc()) {
- /*RSNPC mons;
- mons = getNearestNPCByName("Spinner");
- avoidBrawler(mons);
- if(mons != null && distanceTo(mons) < 7) {
- atNPC2(mons, "Attack");*/
- state= 0;
- prev= 4;
- return random(20,50);
- }
- RSNPC Portal;
- stayNearPortal();
- Portal = getNearestNPCByID(portal);
- avoidBrawler(Portal);
- if(Portal != null && distanceTo(Portal) < 5){
- attackNPC(Portal);
- state= 0;
- prev= 4;
- return random(20,50);
- }else{
- state=5;
- }
- return random(20,50);
- case 5:
- stayNearPortal();
- if(attackNearestNpc()) {
- /* RSNPC monst;
- monst = getNearestNPCByName("Shifter", "Defiler", "Torcher", "Brawler", "Ravager");
- if(monst != null && distanceTo(monst) < 7) {
- atNPC2(monst, "Attack");*/
- state= 0;
- prev= 4;
- return random(20,50);
- }else{
- stayNearPortal();
- wait(random(100, 500));
- state = 6;
- prev=5;
- }
- return random(20,50);
- case 6:
- if(!(newPortal())){
- if(distanceTo(bridge) > 2 && distanceTo(boat) > 2 && distanceTo(bridge) < 20){
- myWalkTile(bridge,1);
- wait(random(250,750));
- if(getMyPlayer().isMoving()){
- return random(20,50);
- }
- }
- return 100;
- }else{
- state=prev;
- }
- return random(20,50);
- }
- e.printStackTrace();
- }
- return random(20,50);
- }
- public void setMaxAltitude() {
- Bot.getInputManager().pressKey((char) 38);
- wait(random(400,800));
- Bot.getInputManager().releaseKey((char) 38);
- }
- public void pressContinue(){
- clickMouse(254+random(0,20), 455+random(0,4), true);
- }
- public void usePrayer(){
- int prayerLevel = skills.getCurrentSkillLevel(STAT_PRAYER);
- if(whichPray==0) {
- return;
- }
- wait(random(500,750));
- openTab(Methods.TAB_PRAYER);
- wait(random(300, 500));
- openTab(Methods.TAB_PRAYER);
- wait(random(300, 500));
- if(whichPray==1) {//Strength prayer (melee)
- if(prayerLevel >=4 && prayerLevel <=12) {
- clickMouse(599+random(0,5), 228+random(0,5), true);
- }
- else if(prayerLevel >=13 && prayerLevel <=30) {
- clickMouse(599+random(0,5), 268+random(0,5), true);
- }
- else if(prayerLevel >=31) {
- clickMouse(712+random(0,5), 306+random(0,5), true);
- }
- }
- else if(whichPray==2) {//Range prayer
- if(prayerLevel >=8 && prayerLevel <=25) {
- clickMouse(673+random(0,5), 226+random(0,5), true);
- }
- else if(prayerLevel >=26 && prayerLevel <=43) {
- clickMouse(599+random(0,5), 298+random(0,5), true);
- }
- else if(prayerLevel >=44) {
- clickMouse(559+random(0,5), 374+random(0,5), true);
- }
- }
- else if(whichPray==3) {//Magic prayer
- if(prayerLevel >=9 && prayerLevel <= 26) {
- clickMouse(709+random(0,5), 228+random(0,5), true);
- }
- else if(prayerLevel >=27 && prayerLevel <= 44) {
- clickMouse(634+random(0,5), 306+random(0,5), true);
- }
- else if(prayerLevel <=45) {
- clickMouse(599+random(0,5), 375+random(0,5), true);
- }
- }
- return;
- }
- public int getSpec() {
- return getSetting(300);
- }
- public boolean specEnabled() {
- return (getSetting(301)) == 1;
- }
- public void doSpec() {
- if(getSpec() >= (1000/specNum) && !(specEnabled()) && getMyPlayer().getInteracting() != null && specYes) {
- openTab(TAB_ATTACK);
- clickMouse(645+random(0,4), 425+random(0,4), true);
- wait(random(500,750));
- moveMouse(random(0,750), random(0,750));
- }
- return;
- }
- public void antiBan(){
- int t;
- int u;
- t = random(0,9);
- u = random(0,15);
- if( u == 9 ){
- try{
- switch(t){
- case 8://Random mouse
- moveMouse(0 + random(0, 500), 0 + random(0, 500));
- break;
- case 4://Does special attack if possible
- doSpec();
- break;
- case 2://Random mouse
- moveMouse(0 + random(0, 500), 0 + random(0, 500));
- break;
- case 3://Random player
- clickCharacter(getNearestPlayerByLevel(1,130) , "Cancel");
- break;
- case 1://Empty
- case 5://Max altitude
- setMaxAltitude();
- break;
- case 0://Leave empty
- case 7://Random mouse
- moveMouse(0 + random(0, 500), 0 + random(0, 500));
- break;
- case 6://Checks stat you selected in argument
- if ( getCurrentTab( ) != TAB_STATS ) {
- openTab( TAB_STATS );
- if(num==1){
- moveMouse(580+random(1, 5),245+random(1, 5));;
- }
- if(num==2){
- moveMouse(580+random(1, 5),270+random(1, 5));;
- }
- if(num==3){
- moveMouse(580+random(1, 5),305+random(1, 5));;
- }
- if(num==4){
- moveMouse(580+random(1, 5),340+random(1, 5));;
- }
- if(num==5){
- moveMouse(580+random(1, 5),370+random(1, 5));;
- }
- if(num==6){
- moveMouse(580+random(1, 5),400+random(1, 5));;
- }
- if(num==7){
- moveMouse(630+random(1, 5),245+random(1, 5));;
- }
- if(num==0){
- moveMouse(580+random(1, 5),270+random(1, 5));;
- }
- }
- break;
- }
- e.printStackTrace();
- }
- }
- }
- public boolean findVoid(){
- RSNPC squire = getNearestNPCByID(3781);
- if(squire != null){
- temp = squire.getLocation();
- return true;
- }else{
- return false;
- }
- }
- findVoid();
- startX=temp.getX();
- startY=temp.getY();
- desX= temp.getX() + 2;
- desY= temp.getY() - 14;
- centerX=desX;
- centerY=desY;
- center=new RSTile(centerX,centerY);
- center1=new RSTile(centerX,centerY+7);
- toCenterTile=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- /* To West Tiles */
- startX=desX;
- startY=centerY;
- desX= startX - 12;
- desY=centerY;
- centToWestA=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- startX=desX - 4;
- desX=desX - 13;
- desY=centerY-1;
- centToWestB=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- westToSWest=new RSTile(desX+10, desY-9);
- /* To East Tiles */
- startX=centerX;
- startY=centerY;
- desX=startX + 12;
- desY=startY;
- centToEastA=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- startX=desX + 3;
- desX=startX + 7;
- desY=centerY-4;
- centToEastB=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- eastToSEast=new RSTile(desX-7, desY-8);
- /* To South Tile */
- startX=centerX;
- startY=centerY;
- desX=startX;
- desY=startY - 7;
- centToSouth=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- /* To South West Tile */
- startX=centerX;
- startY=desY- 3;
- desX=startX - 8;
- desY=startY - 10;
- southToWest=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- sWestToSEast=new RSTile(centerX,desY);
- /* To South East Tile */
- desX=startX + 10;
- desY=startY - 10;
- southToEast=new RSTile[]{new RSTile(startX,startY),new RSTile(desX,desY)};
- }
- int p;
- if(j==0){
- log("Choosing Random Portal");
- p = random(1,5);
- }else{
- p=j;
- }
- if(p==1){
- log("Going to West Portal");
- RSTilePath towestA = new RSTilePath(randomizePath(centToWestA, 2, 2), this);
- towestA.walkToEnd();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- openDoor("West");
- RSTilePath towestB = new RSTilePath(randomizePath(centToWestB, 2, 2), this);
- towestB.walkToEnd();
- currentp="west";
- }
- if(p==2){
- log("Going to East Portal");
- RSTilePath toEastA = new RSTilePath(randomizePath(centToEastA, 2, 2), this);
- toEastA.walkToEnd();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- openDoor("East");
- RSTilePath toeastB = new RSTilePath(randomizePath(centToEastB, 2, 2), this);
- toeastB.walkToEnd();
- currentp="east";
- }
- if(p==3){
- log("Going to South-West Portal");
- RSTilePath ToSouth = new RSTilePath(randomizePath(centToSouth, 2, 2), this);
- ToSouth.walkToEnd();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- openDoor("South");
- RSTilePath toSouthWest = new RSTilePath(randomizePath(southToWest, 2, 2), this);
- toSouthWest.walkToEnd();
- currentp="sWest";
- }
- if(p==4){
- log("Going to South-East Portal");
- RSTilePath toSouth = new RSTilePath(randomizePath(centToSouth, 2, 2), this);
- toSouth.walkToEnd();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- openDoor("South");
- RSTilePath toSouthEast = new RSTilePath(randomizePath(southToEast, 2, 2), this);
- toSouthEast.walkToEnd();
- currentp="sEast";
- }
- return random(200,400);
- }
- //RSObject temp = findObject(door);
- if(door == null){
- return (random(50, 100));
- }else{
- wait(random(100, 200));
- if(findObject(door) != null) {
- if(j == "West") {
- setCompass('w');
- }
- else if(j == "East") {
- setCompass('e');
- }
- else if(j == "South") {
- setCompass('s');
- }
- }
- if(atDoor(findObject(door), j, "Open")){
- wait(random(500,750));
- }
- }
- return (random(100, 200));
- }
- if(currentp=="west"){
- if(p==2){
- log("Going to East Portal");
- walkToCenter();
- goPortal(p);
- currentp="east";
- }
- if(p==3){
- log("Going to South-West Portal");
- stayNearPortal();
- myWalkTile(westToSWest,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToWest[1],1);
- currentp="sWest";
- }
- if(p==4){
- log("Going to South-East Portal");
- stayNearPortal();
- myWalkTile(westToSWest,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToWest[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(sWestToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToEast[1],1);
- wait(random(1000,1500));
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="sEast";
- }
- return random(100,300);
- }
- if(currentp=="east"){
- if(p==1){
- log("Going to West Portal");
- walkToCenter();
- goPortal(p);
- }
- if(p==4){
- log("Going to South-East Portal");
- stayNearPortal();
- wait(random(300,500));
- myWalkTile(eastToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToEast[1],1);
- currentp="sEast";
- }
- if(p==3){
- log("Going to South-West Portal");
- stayNearPortal();
- myWalkTile(eastToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToEast[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(sWestToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToWest[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="sWest";
- }
- return random(200,400);
- }
- if(currentp=="sWest"){
- if(p==1){
- log("Going to West Portal");
- stayNearPortal();
- wait(random(100,300));
- myWalkTile(westToSWest,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(centToWestB[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="west";
- }
- if(p==2){
- stayNearPortal();
- log("Going to East Portal");
- myWalkTile(sWestToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToEast[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(eastToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(centToEastB[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="east";
- wait(random(200, 500));
- }
- if(p==4){
- log("Going to South-East Portal");
- stayNearPortal();
- myWalkTile(sWestToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToEast[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="sEast";
- }
- return random(200,400);
- }
- if(currentp=="sEast"){
- if(p==1){
- stayNearPortal();
- log("Going to West Portal");
- myWalkTile(sWestToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToWest[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(westToSWest,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(centToWestB[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="west";
- wait(random(200, 500));
- }
- if(p==2){
- stayNearPortal();
- log("Going to East Portal");
- myWalkTile(eastToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(centToEastB[1],1);
- currentp="east";
- wait(random(200, 500));
- }
- if(p==3){
- log("Going to South-West Portal");
- stayNearPortal();
- myWalkTile(sWestToSEast,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- myWalkTile(southToWest[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- currentp="sWest";
- }
- return random(100,300);
- }
- return random(200,400);
- }
- if(distanceTo(center) < 7){
- return -1;
- }
- if(currentp=="none"){
- log("Walking to center");
- myWalkTile(center1,3);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- wait(random(1000,1500));
- myWalkTile(center,1);
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- wait(random(400,600));
- }
- if(currentp=="west"){
- log("Walking to center");
- RSTilePath towestB = new RSTilePath(randomizePath(centToWestB, 2, 2), this);
- towestB.walkToStart();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- openDoor("East");
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- RSTilePath towestA = new RSTilePath(randomizePath(centToWestA, 2, 2), this);
- towestA.walkToStart();
- }
- if(currentp=="east"){
- log("Walking to center");
- RSTilePath toeastB = new RSTilePath(randomizePath(centToEastB, 2, 2), this);
- toeastB.walkToStart();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- openDoor("West");
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- RSTilePath toeastA = new RSTilePath(randomizePath(centToEastA, 2, 2), this);
- toeastA.walkToStart();
- }
- if(currentp=="sWest"){
- log("Walking to center");
- RSTilePath toSouthWest = new RSTilePath(randomizePath(southToWest, 2, 2), this);
- toSouthWest.walkToStart();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- wait(random(600, 800));
- openDoor("North");
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- RSTilePath ToSouth = new RSTilePath(randomizePath(centToSouth, 2, 2), this);
- ToSouth.walkToStart();
- }
- if(currentp=="sEast"){
- log("Walking to center");
- RSTilePath toSouthEast = new RSTilePath(randomizePath(southToEast, 2, 2), this);
- toSouthEast.walkToStart();
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- wait(random(600, 800));
- openDoor("North");
- while(getMyPlayer().isMoving()){
- wait(random(100, 300));
- }
- RSTilePath ToSouth = new RSTilePath(randomizePath(centToSouth, 2, 2), this);
- ToSouth.walkToStart();
- }
- return random(200,400);
- }
- if (!(getAnimation(900))) {
- if(currentp=="west"){
- if(distanceTo(centToWestB[1]) > 5){
- myWalkTile(centToWestB[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(400, 500));
- }
- }
- }
- if(currentp=="east"){
- if(distanceTo(centToEastB[1]) > 5){
- myWalkTile(centToEastB[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(400, 500));
- }
- }
- }
- if(currentp=="sWest"){
- if(distanceTo(southToWest[1]) > 5){
- myWalkTile(southToWest[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(400, 500));
- }
- }
- }
- if(currentp=="sEast"){
- if(distanceTo(southToEast[1]) > 5){
- myWalkTile(southToEast[1],1);
- while(getMyPlayer().isMoving()){
- wait(random(400, 500));
- }
- }
- }
- }
- }
- int g;
- int a;
- int b;
- int c;
- int d;
- int e;
- RSInterfaceChild west = RSInterface.getChildInterface(408, 13);
- RSInterfaceChild east = RSInterface.getChildInterface(408, 14);
- RSInterfaceChild sWest = RSInterface.getChildInterface(408, 16);
- RSInterfaceChild sEast = RSInterface.getChildInterface(408, 15);
- log("Portal Healths: W = " + wh + " | " + "E = " + eh + " | " + "S-W = " + sWh + " | " + "S-E = " + sEh);
- if(a > b){
- g=a;
- e=1;
- }else{
- g=b;
- e=2;
- }
- if(g < c){
- g=c;
- e=3;
- }
- if(g < d){
- g=d;
- e=4;
- }
- if(a == b && c == d && a==c && b==d){
- g=random(1,4);
- e=g;
- }
- health = g;
- if(health == 0){
- return false;
- }else{
- if(distanceTo(center) < 7 || currentp=="none"){
- walkToCenter();
- goPortal(e);
- }else{
- goFromPortal(e);
- }
- wait(random(600, 900));
- return true;
- }
- }
- public boolean interfaceExists(int inte) {
- return (RSInterface.getInterface(inte).isValid());
- }
- public void setBoat(){
- if(setboat == false){
- if(distanceTo(first) < 4 || distanceTo(firstB) < 4){
- log("We have chosen Novice boat");
- bridge = first;
- boat= firstB;
- setboat = true;
- }
- if(distanceTo(second) < 4 || distanceTo(secondB) < 4){
- log("We have chosen Intermediate boat");
- bridge = second;
- boat = secondB;
- setboat = true;
- }
- if(distanceTo(third) < 4 || distanceTo(thirdB) < 4){
- log("We have chosen Veteran boat");
- bridge = third;
- boat = thirdB;
- setboat = true;
- }
- }
- }
- public void confirm(){
- clickMouse(random(247, 253), random(290,294),true);
- }
- public boolean findV(){
- while(!interfaceExists(267)){
- atNPC2(getNearestNPCByID(Evoid), "Exchange");
- return false;
- }
- return true;
- }
- public boolean spendPoints(){
- if(num==0){
- return true;
- }
- if(distanceTo(voidE) > 5){
- if(bridge==third){
- setCameraRotation(1);
- clickMouse(random(678,685),random(112,117),true);
- wait(random(1500, 3000));
- }
- myWalkTile(voidE,1);
- wait(random(1500, 3000));
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- }
- while(getMyPlayer().isMoving()){
- wait(15);
- }
- while(!findV()){wait(400);};
- wait(random(800,1100));
- if(num==1){//Attack
- log("Buying attack exp");
- clickMouse(random(202,205),random(70,74),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(random(202,205),random(70,74),true);
- confirm();
- return true;
- }else if(num==2){//Strength
- log("Buying strength exp");
- clickMouse(random(420,424),random(68,72),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(random(420,424),random(68,72),true);
- confirm();
- return true;
- }else if(num==3){//Defence
- log("Buying defence exp");
- clickMouse(random(202,206),random(106,110),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(random(202,206),random(106,110),true);
- confirm();
- return true;
- }else if(num==7){//Hitpoints
- log("Buying hitpoints exp");
- clickMouse(random(425,429),random(143,157),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(random(425,429),random(143,157),true);
- confirm();
- return true;
- }else if(num==4){//Range
- log("Buying range exp");
- clickMouse(424+random(1,4),104+random(1,4),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(424+random(1,4),104+random(1,4),true);
- confirm();
- return true;
- }else if(num==6){//Magic
- log("Buying magic exp");
- clickMouse(random(204,208),random(145,149),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(random(204,208),random(145,149),true);
- confirm();
- return true;
- }else if(num==5){//Prayer
- log("Buying prayer exp");
- clickMouse(random(204,208),random(183,187),true);
- confirm();
- while(!findV()){wait(200);};
- clickMouse(random(204,208),random(183,187),true);
- confirm();
- return true;
- }
- return false;
- }
- public int avoidBrawler(RSNPC temp){
- if(temp == null){
- return random(100,300);
- }
- if(getMyPlayer().getAnimation() != -1 || getMyPlayer().getInteracting() != null) {
- return random(100, 200);
- }
- RSNPC brawler = getNearestNPCByName("Brawler");
- if(brawler==null){
- return -1;
- }
- RSTile brawl = brawler.getLocation();
- int bX= brawl.getX();
- int bY= brawl.getY();
- RSTile player = getMyPlayer().getLocation();
- int pX= player.getX();
- int pY= player.getY();
- RSTile attack = temp.getLocation();
- int aX=attack.getX();
- int aY=attack.getY();
- if(distanceTo(brawler) < 2){
- if(pX==bX+1 || pX==bX-1 || pX==bX){
- if(pX==aX || pX==aX+1 || pX==aX-1){
- RSTile to = new RSTile(pX+random(3,4), pY);
- myWalkTile(to,1);
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- RSTile monst= temp.getLocation();
- int tY=monst.getY();
- player = getMyPlayer().getLocation();
- pX= player.getX();
- RSTile too = new RSTile(pX, tY);
- myWalkTile(too,1);
- wait(random(1000, 1100));
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- myWalkTile(monst,1);
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- return random(100,300);
- }
- }
- if(pY==bY+1 || pY==bY-1 || pY==bY){
- if(pY==aY || pY==aY+1 || pY==aY-1){
- RSTile to = new RSTile(pX, pY+random(3,4));
- myWalkTile(to,1);
- wait(random(1000, 1100));
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- RSTile monst= temp.getLocation();
- int tX=monst.getX();
- player = getMyPlayer().getLocation();
- pY= player.getY();
- RSTile too = new RSTile(tX, pY);
- myWalkTile(too,1);
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- myWalkTile(monst,1);
- while(getMyPlayer().isMoving()){
- wait(random(500, 900));
- }
- return random(20,50);
- }
- return random(100,300);
- }
- return random(100,300);
- }
- return random (10,20);
- }
- int j = s.length()-1;
- j--;
- }
- }
- try {
- if (location.x == -1 || location.y == -1) return false;
- moveMouse(random(2,5), location.x+random(-5,5), location.y+random(-5,5), 0, 0);
- if (getMenuItems().get(0).toLowerCase().contains(action.toLowerCase())) {
- clickMouse(true);
- } else {
- clickMouse(false);
- if(!atMenu(action))
- return false;
- }
- waitUntilNotMoving();
- return true;
- return false;
- }
- }
- public void waitUntilNotMoving() {
- wait(random(700, 1000));
- while(getMyPlayer().isMoving())
- wait(random(25, 100));
- }
- private boolean inArea (int x1, int y1, int x2, int y2) {
- int CurX, CurY;
- CurX = getMyPlayer().getLocation().getX();
- CurY = getMyPlayer().getLocation().getY();
- if (x1 < x2 && y1 < y2) {
- if (CurX >= x1 && CurY >= y1 && CurX <= x2 && CurY <= y2){
- return true;
- } else return false;
- }
- return false;
- }
- public boolean myWalkTile(RSTile theTile, int randomness) { //BY TENAC
- if(theTile == null)
- return false;
- if((distanceTo(theTile)) <= 17) {
- RSTile newTile;
- if(randomness == 0)
- newTile = new RSTile(theTile.getX(), theTile.getY());
- else
- newTile = new RSTile(theTile.getX() + random(-randomness, randomness), theTile.getY() + random(-randomness, randomness));
- if(random(0, 30) == 0)
- turnToTile(newTile, 15);
- if(tileOnScreen(newTile) && random(0, 10) == 0) {
- if(!atTileModified(newTile, "Walk")) {
- if(!walkTileMM(newTile)) {
- //log("Failed walking to tile: (" + theTile.getX() + ", " + theTile.getY() + ")");
- return false;
- } else {
- return true;
- }
- } else {
- return true;
- }
- } else {
- if(!walkTileMM(newTile)) {
- //log("Failed walking to tile: (" + theTile.getX() + ", " + theTile.getY() + ")");
- return false;
- } else {
- return true;
- }
- }
- } else {
- //log("Tile out of reach: (" + theTile.getX() + ", " + theTile.getY() + ")");
- return false;
- }
- }
- public RSTile getInteractingNPCMx() {
- int[] validNPCs = Bot.getClient().getNPCIndexArray();
- NPC[] npcs = Bot.getClient().getNPCArray();
- for (int element : validNPCs) {
- if (npcs[element] == null) {
- continue;
- }
- RSNPC Monster = new RSNPC(npcs[element]);
- try {
- if (Monster.isInteractingWithLocalPlayer()) {
- return Monster.getLocation();
- }
- e.printStackTrace();
- }
- }
- return null;
- }
- int Dist = 20;
- RSNPC closest = null;
- int[] validNPCs = Bot.getClient().getNPCIndexArray();
- NPC[] npcs = Bot.getClient().getNPCArray();
- for (int element : validNPCs) {
- if (npcs[element] == null) {
- continue;
- }
- RSNPC Monster = new RSNPC(npcs[element]);
- try {
- if (!name.equals(Monster.getName()) || Monster.getHPPercent() < 1) {
- continue;
- }
- int distance = distanceTo(Monster);
- if (distance < Dist) {
- Dist = distance;
- closest = Monster;
- }
- }
- e.printStackTrace();
- }
- }
- return closest;
- }
- private boolean getAnimation(int attackTimer) {
- wait(50);
- if(getMyPlayer().getAnimation() != -1)
- //log("Fight took to long, proberly in-active");
- break;
- }
- }
- return false;
- }
- if (npc == null) return false;
- RSTile tile = npc.getLocation();
- if (!tile.isValid()) return false;
- if (distanceTo(tile) > 4) {
- myWalkTile(tile,1);
- wait(200 + random(0, 250));
- while(getMyPlayer().isMoving()) wait(40);
- }
- return clickCharacterMx(npc, action);
- }
- public boolean attackNPC(RSNPC npc) {
- if (npc == null) return false;
- RSTile tile = npc.getLocation();
- if (!tile.isValid()) return false;
- if (distanceTo(tile) > 4) {
- myWalkTile(tile, 2);
- wait(200 + random(0, 250));
- while(getMyPlayer().isMoving()) wait(20);
- }
- return clickCharacterMx(npc, "attack");
- }
- if(c == null) {
- return false;
- }
- RSTile tile = c.getLocation();
- if (!tile.isValid()) {
- return false;
- }
- try{
- if (distanceTo(tile) > 5 || !pointOnScreen(screenLoc)) {
- turnToTile(tile, 40);
- }
- for (int i = 0; i < 25; i++) {
- screenLoc = c.getScreenLocation();
- if (!c.isValid() || !pointOnScreen(screenLoc)) {
- return false;
- }
- moveMouse(random(1,3), screenLoc.x+random(-5,5), screenLoc.y+random(-5,5), 0, 0);
- if (getMenuItems().get(0).toLowerCase().contains(c.getName().toLowerCase())) {
- break;
- }
- if (getMouseLocation().equals(screenLoc)) {
- break;
- }
- }
- List<String> items = getMenuItems();
- if (items.size() <= 1 || items.isEmpty()) {
- return false;
- }
- for (int a = 0; a < items.size(); a++) {
- if (items.get(a).toLowerCase().contains(c.getName().toLowerCase())) {
- if (items.get(0).toLowerCase().contains(action.toLowerCase())) {
- clickMouse(true);
- return true;
- } else {
- clickMouse(false);
- return atMenu(action);
- }
- }
- }
- return false;
- }
- return false;
- }
- boolean attackNearestNpc() {
- RSNPC NPCs = getNearestNPCByNameMx("Brawler",
- "Defiler",
- "Ravager",
- "Shifter",
- "Spinner",
- "Torcher");
- if(NPCs != null) {
- if(getInteractingNPCMx() != null) {
- //log("A NPC is attacking/interacting with us.");
- walkTo(getInteractingNPCMx());
- atTileModified(getInteractingNPCMx(), "attack");
- while(getMyPlayer().isMoving() || getAnimation(900))
- wait(20);
- }
- if(attackNPC(NPCs) != false) {
- //log("We succesfully attacking a NPC!");
- while(getMyPlayer().isMoving() || getAnimation(900))
- wait(20);
- return true;
- }
- } else {
- return false;
- }
- return false;
- }
- private static int[] xpTable = { 0, 0, 83, 174, 276, 388, 512, 650, 801, 969, 1154, 1358, 1584,
- 1833, 2107, 2411, 2746, 3115, 3523, 3973, 4470, 5018, 5624, 6291, 7028, 7842, 8740, 9730,
- 10824, 12031, 13363, 14833, 16456, 18247, 20224, 22406, 24815, 27473, 30408, 33648, 37224,
- 41171, 45529, 50339, 55649, 61512, 67983, 75127, 83014, 91721, 101333, 111945, 123660,
- 136594, 150872, 166636, 184040, 203254, 224466, 247886, 273742, 302288, 333804, 368599,
- 407015, 449428, 496254, 547953, 605032, 668051, 737627, 814445, 899257, 992895, 1096278,
- 1210421, 1336443, 1475581, 1629200, 1798808, 1986068, 2192818, 2421087, 2673114, 2951373,
- 3258594, 3597792, 3972294, 4385776, 4842295, 5346332, 5902831, 6517253, 7195629, 7944614,
- 8771558, 9684577, 10692629, 11805606, 13034431
- };
- private static double round(double val, int places) {
- val = val * factor;
- return (double)tmp / factor;
- }
- int lvl = skills.getRealSkillLevel(Skills.getStatIndex(statName));
- if (lvl == 99) return 0;
- int xpTotal = xpTable[lvl + 1] - xpTable[lvl];
- if (xpTotal == 0) return 0;
- int xpDone = skills.getCurrentSkillExp(Skills.getStatIndex(statName)) - xpTable[lvl];
- return round((double) 100 * xpDone / xpTotal, 2);
- }
- protected int getMouseSpeed() {
- return random(2,4);
- }
- long l1 = l / 1000L;
- long l2 = l1 / 60L;
- long l3 = l2 / 60L;
- double hours = l / (1000 * 60 * 60);
- int i = (int) l1 % 60;
- int j = (int) l2 % 60;
- int k = (int) l3 % 60;
- StringBuilder stringbuilder = new StringBuilder();
- if (k < 10)
- stringbuilder.append('0');
- stringbuilder.append(k);
- stringbuilder.append(':');
- if (j < 10)
- stringbuilder.append('0');
- stringbuilder.append(j);
- stringbuilder.append(':');
- if (i < 10)
- stringbuilder.append('0');
- stringbuilder.append(i);
- if (isLoggedIn()) {
- if (bridge == first) {
- points = won * 2;
- }
- if (bridge == second) {
- points = won * 3;
- }
- if (bridge == third) {
- points = won * 4;
- }
- byte byte0 = 18;
- int i1 = 240;
- g.drawString("TG Ultra PC v" + getVersion(), byte0, i1);
- g.drawString((new StringBuilder()).append("Elapsed time: ").append(
- stringbuilder.toString()).toString(), byte0, i1 += 20);
- g.drawString((new StringBuilder()).append("Games won: ")
- .append(won).append(" games").toString(), byte0, i1 += 15);
- g.drawString((new StringBuilder()).append("Games lost: ").append(
- lost).append(" games").toString(), byte0, i1 += 15);
- g.drawString((new StringBuilder()).append("Total points: ").append(
- jpoints).append(" points").toString(), byte0, i1 += 15);
- if(attackXp != skills.getCurrentSkillExp(Skills.getStatIndex("attack"))) {
- g.drawString("Gained " + (skills.getCurrentSkillExp(Skills.getStatIndex("attack")) - attackXp) + " attack xp", byte0, i1 += 15);
- //g.drawString("Avg. XP per hour: " + avarageXpAHour(startTime, "attack", attackXp), byte0, i1 += 15);
- }
- if(strengthXp != skills.getCurrentSkillExp(Skills.getStatIndex("strength"))) {
- g.drawString("Gained " + (skills.getCurrentSkillExp(Skills.getStatIndex("strength")) - strengthXp) + " strength xp", byte0, i1 += 15);
- //g.drawString("Avg. XP per hour: " + avarageXpAHour(startTime, "strength", strengthXp), byte0, i1 += 15);
- }
- if(defenceXp != skills.getCurrentSkillExp(Skills.getStatIndex("defence"))) {
- g.drawString("Gained " + (skills.getCurrentSkillExp(Skills.getStatIndex("defence")) - defenceXp) + " defence xp", byte0, i1 += 15);
- //g.drawString("Avg. XP per hour: " + avarageXpAHour(startTime, "defence", defenceXp), byte0, i1 += 15);
- }
- }
- }
- }
advertising
Update the Post
Either update this post and resubmit it with changes, or make a new post.
You may also comment on this post.
Please note that information posted here will expire by default in one month. If you do not want it to expire, please set the expiry time above. If it is set to expire, web search engines will not be allowed to index it prior to it expiring. Items that are not marked to expire will be indexable by search engines. Be careful with your passwords. All illegal activities will be reported and any information will be handed over to the authorities, so be good.